![]() ![]() Game Director Hidemaro Fujibayashi and Series Producer Eiji Aonuma gave some insight into the weapon durability system during a December 2017 Nintendo Power Podcast interview, arguing that the system reinforces the sense of player freedom, particularly within combat. Why it matters - Developers and diehard fans alike have argued that weapon durability is a core feature that reinforces the game’s themes. ![]() Does that mean it could wind up being one of the most important design choices that the developers make? Weapon durability is dominating the early Breath of the Wild 2discourse. On one side, you have Fanbyte calling the system a “key part of what made Breath of the Wild so unique and interesting.” Meanwhile, you have outlets like Kotaku calling the system “kinda bullshit.” Epic Games Technical Writer Mike Prinke also argued in a Twitter thread that the system discourages exploration and makes some rewards feel trivial. Criticism of this feature is once again heating up on social media following the sequel’s gameplay reveal, so it seems like it could be a make-or-break feature. ![]() Most of the game’s many weapons break after several uses. After a short opening, it gives players absolute freedom to explore anywhere and do anything with very few limits. What happened? Breath of the Wild is one of the most influential games of the 2010s. ![]()
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